# Blue Streaks Effect.

**URL:** <https://forums.unrealengine.com/t/blue-streaks-effect/360398>\
**Category:** Rendering\
**Tags:** particle-systems, unreal-engine, UE4, question\
**Created:** [June 11, 2016, 6:27am UTC](https://forums.unrealengine.com/t/blue-streaks-effect/360398 "2016-06-11T06:27:42Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_3221808d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3221808d](https://forums.unrealengine.com/u/anonymous_user_3221808d)\
**Post date:** [June 11, 2016, 5:24pm UTC](https://forums.unrealengine.com/t/blue-streaks-effect/360398/3 "2016-06-11T17:24:10Z")

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You could also use a ribbon type particle for your trails:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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