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Blog post: The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR

Hey there,

I’ve written a piece about stuff I did to render The Vanishing of Ethan Carter under VR budget. Includes some companion code that you can grab from Github. Hopefully, other people can get something useful out of it.

Enjoy and make great games!

Leszek

Great article! So many clever tips and tricks, useful for even non-vr projects. My personal favorite: fog-based far plane to frustum culling :wink: Can’t wait to try it out.

Thanks for sharing!

Thanks for posting it.

Thanks for the interesting article. And for a very nice game =)