Blocky/Pixelated Lighting in Orthographic Camera

It’s probably an anti-aliasing issue. There’s a feature called Anisotropic Filtering that can smooth things over in certain cases. There’s a pin for it in the material editor now. There’s a number of potential causes of that sort of blocky, pixelated noise though, so it requires some trial/error to discover the actual issue. You shouldn’t have to change the camera view distance to 0 to get it to display properly. Didn’t that drastically alter the game’s perspective then?