Hey. I usually run some test game builds with my plugins to see if everything is ok and 4.26 is no different - I can package the game with the plugin just fine. But I use primarily VS Community 2019 though, maybe that’s the problem or you may be missing some libraries or SDKs. And I also have VS2017 installed. Please check if that’s the case.
Hmm, I never tried that to package a game with a plugin from Win to Linux… So did that workaround work for you?