I’ve made blocking volumes that block based on a response to collision that is set on player in repnotifys at posession of pawn.
Behavior locally works fine but when playing on a dedicated server you will clip into the volume and then have to struggle to get out. Curious if anyone has thoughts why this happens?
The intention is a player cannot enter a specific open area based on thier team. They should be blocked at the door but other team is allowed.