How do I block collision on a projectile with the pawn that spawns it but not everything else in c++?
I tried setting the owner to my pawn but it didnt seem to work.
How do I block collision on a projectile with the pawn that spawns it but not everything else in c++?
I tried setting the owner to my pawn but it didnt seem to work.
Perhaps try setting the collision channel response to ECC_Pawn for the projectile in the constructor for the class