I will have to try this and get back – although the box collisions i’m working with are dragged directly to scene / root component. Enabling physics – it sounds like – would like take them out of their static space by applying gravity. Am I wrong?
I will have to try this and get back – although the box collisions i’m working with are dragged directly to scene / root component. Enabling physics – it sounds like – would like take them out of their static space by applying gravity. Am I wrong?