I’m looking for a way to easily shape a 3D “city” like something medieval, with huge proportion (like a 1-2km² map) with severals houses, interiors + exteriors in the same big map.
So i tried with the “Block” way, trying to build several block i can put together to build houses, dongeons, castles, and each block have it own UCX collision box done in 3ds max (with 1-3 cubes of collision for each)
Here a preview :
Currently each block is made of 6 to 80polygons, but it will increase this later when i will add details.
But i’m not sure if its the best way to go, assembling thousands of little 256x256 blocks, each one having some collision box.
I don’t know if its best to build a complete Houses props in 1 big model or assembling each house in 20-100blocks, grouping them together and duplicating them to spread the houses.
Because i already have some “lag” issues moving 40-50blocks grouped to do that in the viewport (with a decent computer).
I fear that soon the Unreal Engine will not handle than much amount of block to build a city in 1map.
Maybe i’m wrong so if you have any advices i will be perfect^^.