# blinn-phong for cheap effect

**URL:** <https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662>\
**Category:** Rendering\
**Tags:** PBR, unreal-engine, Rendering, question\
**Created:** [March 19, 2015, 6:39am UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662 "2015-03-19T06:39:24Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![frankmli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@frankmli](https://forums.unrealengine.com/u/frankmli)\
**Post date:** [March 19, 2015, 6:39am UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662/1 "2015-03-19T06:39:24Z")

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Hi,

It might be a silly question.

As UE4 uses PBR model, is it way to switch cheap blinn-phong model for some cheap effect?

Cheers,

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**Author:** ![Roel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roel](https://forums.unrealengine.com/u/Roel)\
**Post date:** [March 22, 2015, 10:46am UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662/2 "2015-03-22T10:46:38Z")

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Not right out of the box. But you could always make it yourself.

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**Author:** ![anonymous\_user\_ff2522f3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ff2522f3](https://forums.unrealengine.com/u/anonymous_user_ff2522f3)\
**Post date:** [January 19, 2016, 4:19pm UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662/3 "2016-01-19T16:19:26Z")

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is there a way to make it without using the source code?

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**Author:** ![anonymous\_user\_6a619fcd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a619fcd](https://forums.unrealengine.com/u/anonymous_user_6a619fcd)\
**Post date:** [October 15, 2018, 7:53pm UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662/4 "2018-10-15T19:53:39Z")

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I would like to know this, too

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**Author:** ![ex3me](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ex3me](https://forums.unrealengine.com/u/ex3me)\
**Post date:** [October 15, 2018, 10:24pm UTC](https://forums.unrealengine.com/t/blinn-phong-for-cheap-effect/311662/5 "2018-10-15T22:24:31Z")

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Hey, there should be a way to turn on Forward rendering see [Forward Shading Renderer | Unreal Engine Documentation](https://docs.unrealengine.com/en-us/Engine/Performance/ForwardRenderer)

Might be good enough for what you need, might not be. Other than that you can create your own shading model, see for example here: [Unreal Engine 4 Rendering Part 6: Adding a new Shading Model | by Matt Hoffman | Medium](https://medium.com/@lordned/ue4-rendering-part-6-adding-a-new-shading-model-e2972b40d72d)

although I’m afraid the second option will require some small modifications to engine (and hence some long compiles of engine code 🙂 )

Hope it’s what you are looking for
