# Blendspace walk animation is inconsistent

**URL:** <https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [June 25, 2025, 1:45pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552 "2025-06-25T13:45:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [June 25, 2025, 2:05pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/2 "2025-06-25T14:05:39Z")

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Hey @The_Fig!

I can’t download & play that file type therefore couldn’t watch the video, but I get exactly what you’re talking about.

> [@The\_Fig](#):
>
> the walk animations are not consistent and occasionally when changing directions the character sort of skips or does incomplete steps

Since I couldn’t check it for myself, could you make sure of those I listed below or upload a video of the individual animations you wanna blend between?

The issue is that they either:

- start / end with different feet
- have different paces
- one of them is just a long, repeating sequence (also counts as pacing)

> [@The\_Fig](#):
>
> In fact, when testing the different directions within the blendspace window i cant recreate the weird stepping.

You should be able to, you can try slower.

Anyways, hope this helps! 😇

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