# Blendspace walk animation is inconsistent

**URL:** <https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [June 25, 2025, 1:45pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552 "2025-06-25T13:45:38Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![The\_Fig](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Fig](https://forums.unrealengine.com/u/The_Fig)\
**Post date:** [June 25, 2025, 1:45pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/1 "2025-06-25T13:45:38Z")

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Essentially the walk animations are not consistent and occasionally when changing directions the character sort of skips or does incomplete steps. Controller is set up to always face mouse direction, and am using WASD to move. Pressing a WASD key will bring character to max speed so no speed changese there.

Also in my recording below i do not move the mouse at all. weirdly its not a specific mouse location finding an odd spot in the blendspace where the blending is off. In fact, when testing the different directions within the blendspace window i cant recreate the weird stepping.

Obs capture of what’s going on  
[2025-06-25 06-31-25.mkv](https://forums.unrealengine.com/uploads/short-url/7CoBr4jnRiwxLhZIZMQegYkUrUr.mkv) (11.9 MB)

Here’s my Blendspace:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/b/e2b706283689992db246602495664a9eac7afbbb.jpeg)

this is the second set of movement animations I’ve tried it on and both seem to still do it, although this one is slightly less pronounced

i messed around with the weight blending but no changes, it seems like when the direction changes the animation blending can get sort of stuck in an in-between state despite moving in the exact speed and direction as before 🧐

any help would be appreciated!! 🫡 🫡

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**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [June 25, 2025, 2:05pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/2 "2025-06-25T14:05:39Z")

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Hey @The_Fig!

I can’t download & play that file type therefore couldn’t watch the video, but I get exactly what you’re talking about.

> [@The\_Fig](#):
>
> the walk animations are not consistent and occasionally when changing directions the character sort of skips or does incomplete steps

Since I couldn’t check it for myself, could you make sure of those I listed below or upload a video of the individual animations you wanna blend between?

The issue is that they either:

- start / end with different feet
- have different paces
- one of them is just a long, repeating sequence (also counts as pacing)

> [@The\_Fig](#):
>
> In fact, when testing the different directions within the blendspace window i cant recreate the weird stepping.

You should be able to, you can try slower.

Anyways, hope this helps! 😇

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**Author:** ![The\_Fig](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Fig](https://forums.unrealengine.com/u/The_Fig)\
**Post date:** [June 25, 2025, 8:47pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/4 "2025-06-25T20:47:07Z")

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heres the video link hopefully this one works!

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/a/84a4aadbb398266a1192cc6ebd5d573e0363edfd.jpeg "odd stepping footage") ](https://www.youtube.com/watch?v=FzC0v3bMQZQ)

also here’s a vid going through the blendspace, it really feels like the blendspace is super smooth has no issues by itself but in game i get those odd steps

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/6/1268cc2908373203e392a064fc66db60fafaddfb.jpeg "Blendspace test1") ](https://www.youtube.com/watch?v=DF6cuKsGkNI)

heres a vid of the different animations, i just used the same blendspace and snapped the preview over each of them if that works

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/4/c3428cc48d2b5029b330fb5304b1be0268dd2187.jpeg "individual animations") ](https://www.youtube.com/watch?v=zGwztagJbDU)

The issue is that they either:

- start / end with different feet
- have different paces
- one of them is just a long, repeating sequence (also counts as pacing)

-as far as I can tell they start with the same foot, big problem area is run fwd and run strafe 45 degrees and both those start on right foot

-pacing wise i just checked some of the animations and some like Run\_FWD are 117 frames while strafe\_45 is 40 frames, both still have two steps per animation run though, not sure if this is whats causing it 🧐

Also some screenshots of the look-at-cursor method although i dont think the problem is here

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/f/09f7f650629299f456892ca731ec0f0b79633d74.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/0/f80129a29c69083f9de38ba140817e33c03945f5.png)

how i’m doing the blendspace axis inputs

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/f/21fafc08fd6d0b87f4c1c0b5c2987f5066894de2.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/e/01e6008814ca9a3b0192737b00f2173d1d9e1b62.png)

thanks a bunch for the reply!

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**Author:** ![The\_Fig](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Fig](https://forums.unrealengine.com/u/The_Fig)\
**Post date:** [June 25, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/5 "2025-06-25T21:00:07Z")

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Thought i’d just post this. Its a slowed down version that shows it better.

here I rotate the mouse around the player until the stepping gets weird, but if i stop and start moving without moving the mouse the animation returns to normal for that direction and mouse position

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/6/8665c325824aed4fafebfb4ddd13cc8fcf45096d.jpeg "odd stepping slowed down") ](https://www.youtube.com/watch?v=cctPRq9LlWo)

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**Author:** ![linden1029](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@linden1029](https://forums.unrealengine.com/u/linden1029)\
**Post date:** [July 18, 2025, 8:55am UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/6 "2025-07-18T08:55:07Z")

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Did you find a solution to this or the cause?

i have the same problem WASD movement and look at mouse rotation.

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**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [July 18, 2025, 11:20am UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/7 "2025-07-18T11:20:04Z")

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Hey @The_Fig!

Sorry for the long wait, couldn’t find a long enough free time to take a look at this issue. But thanks to your reminder and also the other fella joining in, I thought it’d be nice to prepare something real quick.

So here’s my approach you can take that’d fix the blending issues:

 ![Screenshot 2025-07-18 135828](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/a/b/fab520926ca331032e65275452137ddcfe4cc8b0.png)

## Important Notes

- Set the default value of the int type variable named “Svd Dir Idx” to -1

- Make sure that the default slot is plugged into the main out pose of your animation blueprint for the montages to work

- In the anim montage type array named “Dir Mtg Arr”, have the animations in this order: Idx 0: Back, Idx 1: Back-Left, Idx 2: Left, Idx 3: Forward-Left, Idx 4: Forward, Idx 5: Forward-Right, Idx 6: Right, Idx 7: Back-Right

- Note that which Action Value to plug into which pin of the `Atan2` node depends on your orientation. You’d plug Action Value X into the X pin if in your IMC, you also leave the forward movement key (W) as it is, negate the backward movement key (S), swizzle the right movement key (D), and both swizzle & negate the left movement key (A).

Hope this helps! 😇

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [July 19, 2025, 9:45pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/8 "2025-07-19T21:45:57Z")

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Add Sync groups to the feet. This will help blend foot placement sequence to sequence.

> **[Animation Sync Groups in Unreal Engine | Unreal Engine 5.6 Documentation |...](https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-sync-groups-in-unreal-engine)**
>
> Synchronize the cycles of animations with different lengths using Sync Groups.

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**Author:** ![linden1029](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@linden1029](https://forums.unrealengine.com/u/linden1029)\
**Post date:** [July 19, 2025, 11:26pm UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/9 "2025-07-19T23:26:04Z")

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yeah i did try this. didn’t seem to help at all sadly.

Nevermind. i wasn’t setting the method for the Sync. i had another go at this and can confirm it now Works! thanks for the msg!

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [July 21, 2025, 5:41am UTC](https://forums.unrealengine.com/t/blendspace-walk-animation-is-inconsistent/2575552/10 "2025-07-21T05:41:25Z")

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Hmmm then I couldn’t identify the issue correctly looking at the video. And also, sync markers are indeed amazing 🤩
