Blendspace in Multiplayer not working as it should

Hello there, Please, take a look on this: https://www.youtube.com/watch?v=rcO_8YY6oDA

The problem seems to be Server Character Orientation blendspace, for some reason, is not being replicated to Client view. Client sees server character rotate but Animation direction is wrong. This is driving me crazy.
I have tried with Switch has Authority in different events, but no luck.
Our Interface is the kind " touch and move to look" ( for all platforms / desktops and mobile )

Any ideas?

I can´t understand what i’m doing wrong yet so i decide to post here and answehub.
Keep in mind i’m new to the engine and could be a newbie mistake.

This is seriously affecting my project timeline. So Please i need help. Thanks in advance.

You cant use GetControl Rotation. (On the SimulatedProxy)

Instead, store that in a replicated Rotation variable.

Yes. The mistake was to use GetControlRotation, thank you very much!
But i fixed with GetActorRotation. No variables needed.

Have a Nice day.-

That will work - since the actor Transform is replicated already :slight_smile: