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Blendspace doesnt work after play animation asset

I have this nodes that play an animation asset that is a punch, after this animation the blendspace of the carachter that punched stop working properly, the character moves around but always in the idle animation it doesnt do walking or running animations.

Any idea?

i thk that because you set the animation mode and made the Anim Class null so no blendspace is assigned to your mesh char.
Try to remove that node Animation Mode.

Even without that animantion mode node it happens the same result…

Not expert in animation, buy try adding the playanimation node with idle animation and looping set to true, or start using state machines.