[link text][1] I have a blend shape that used to work just fine. I was switching some setting like creating physics assets and importing built-in normals in order to make sure I had my other blendshapes working correctly in my level. Then I had this blendshape updated. When I re import, the animation doesn’t match up.
If you open this fbx file into maya you will see that everything is set up correctly. The animation loops just fine. When you import it in unreal it won’t work. I have tried a new empty project. I have tried all kinds of setting on import. I have to have exported time and morph targets so that the animation works. Can someone figure out why is not working? I also try deleting the saved and intermediate folders in case something was being cached. (Also this is on a VR project but it doesn’t import in either a regular build or VR.) If someone gets it to work can you post the screen shot of the settings you used? Thanks a ton.
[1]: 190901-blenshape.zip (2.28 MB)