I have a lot of body parts on a character and each body part has animations with variables controlling them separately, but when it comes time to blend them all together I’m not sure how to do it so you don’t just lerp both animations together, dulling down the result. I would like only the one body part to be blended to an idle, then another body part blended to an idle, and the whole thing mixed together. Unfortunately, “adding” does not get me the result I want. Can anyone help?
Nevermind, I was able to do this with the “layered blend per bone” node. When it’s setup properly, you can essentially use it like a layered material: the whole thing gets blended, but only the bones you select are affected.