Blending AnimMontages for a Dodge System

Hello. I’m trying to work out how to Blend AnimMontages and I’m having difficulty finding a tutorial that can cover this. Basically, I’m building a Dodge System for my game that requires an ability to dodge in pretty much any direction imaginable. Using Montages because the dodge is just supposed to play, use notifies for functionality, and then end once the dodge is finished. However, instead of making an individual animation for every potential state (which I can do if I can’t work this out) I think it would probably be faster and much more flexible if I could instead blend between around 6 dodge animations (forward, back, left, right, up, and down). However, Montage Blending is not something I’ve done before and all the tutorials I’ve found only cover mixing animation states like mixing a reload animation with a run cycle, which is not really the same thing. I’m looking more at a functionality that’s more similar to a blendspace but something that can be done from within Montages.

Thank you for any responses I receive.