Blending Anim Montage into AimOffset properly

Depends on where your reload animation is set up from. Vs your AO.

You can try to blend the 2 on specific bones. Or go with additive perhaps.
There’s tons of possible solutions based on the actual animations.

Reloding a pistol on first person while aming down sights will probably require the AO to be active (so the montage runs right after the AO)…