Hello, first if like to start by stating I am a programmer and as such my artistic knowledge can get put on a postage stamp and there still be space for doodles. I hope this isn’t in the wrong place I apologise if it is.
I’m having to make some basic models and blender in order to test mechanics and systems before going to pestering an artist. I’ve managed to make a sword and shield and I was wondering what I needed to do to mark the bit of the model (handle) that is where it attaches to the socket (hand) etc when it is imported into ue4?
Thanks for having a look at my question, I bow to your collective wisdom.