Blender, Swords and Hand positioning?

Hello, first if like to start by stating I am a programmer and as such my artistic knowledge can get put on a postage stamp and there still be space for doodles. I hope this isn’t in the wrong place I apologise if it is.

I’m having to make some basic models and blender in order to test mechanics and systems before going to pestering an artist. I’ve managed to make a sword and shield and I was wondering what I needed to do to mark the bit of the model (handle) that is where it attaches to the socket (hand) etc when it is imported into ue4?

Thanks for having a look at my question, I bow to your collective wisdom.

Put the handle at the origin, that should make it snap to the hand socket with minimal effort

Thank you good sir. I’ll give that a try.