I have been learning to animate in blender. Had some success but I have a few issues that I wanted to query before trying out more.
First issue I noticed when importing .fbx from blender into UE is that the mesh itself was the perfect scale but the animation or skeleton needed to be scaled up 100%.
This makes attaching things to bones in blueprints really awkward. Is this just a blender thing or have I got something wrong?
Secondly. I added IK to the feet of my model and since doing that, I can’t import to UE due to error “multiple root bones”. As far as I know I only have one bone named root. I’m not sure what UE classes as being a root bone though.
I figure it can’t be IK causing the issue as I have a ue4 mannequin.blend which uses IK and imports just fine.
So just need some pointers.
Thanks a lot in advance everyone!