Blender send to unreal add-on : does not follow the correct naming conventions of LODs

I need some help.
When I use send to unreal add-on ,a error pops up ,say “Object “my mesh” does not follow the correct naming conventions for LODs.”
And I create a new blender generate ,do the same thing , it still pops this error.
If anyone has same question or know how to fix , answer me please.
I want to know the reason ,and how to correct it to avoid it happen again.
Thank you!

i will say it is was a bit of a hell to get it to find out how to get it to work but simply add “_LOD0” to the end of the mesh name