# Blender Normals not imported Correctly to UE5.5?

**URL:** <https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182>\
**Category:** Programming & Scripting\
**Tags:** fbx-import, Blender, normals, unreal-engine, question\
**Created:** [June 22, 2025, 4:50am UTC](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182 "2025-06-22T04:50:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![unclepiggies](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@unclepiggies](https://forums.unrealengine.com/u/unclepiggies)\
**Post date:** [June 22, 2025, 4:50am UTC](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182/1 "2025-06-22T04:50:52Z")

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I am currently making an anime shaded hair, but I am frustrated in this normal issue for a while. Any advice would be appreciated!

I have modified the normals of the vertices for the character’s bangs so that the normals are aligned with a sphere instead of aligning the direction of each face. Here’s the plugin I used: [Normal Spherizing using Abnormal | NPR Wiki](https://bnpr.gitbook.io/bnpr/shaders/toon-shading-nbpr-abnormal-normal-sphering)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/2/e/92e24887103659606faa6e47e05abd5ef06311bf.jpeg)

And here’s my export settings:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/a/50a41bc79e14181a0fe45a4159c46e761e22bb92.png)

However, it seems that the normals are not correctly imported from Blender and still has the unedited normals.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/f/6/af6282ab163a7365a0ac5b851b8d5f4dd06ca7b0.jpeg)

I was guessing if this has something to do with Nanite or some other black magic in Unreal Engine, but nothing has changed after I turned off Nanite. I might missed some parts while importing from Blender to Unreal.

Thanks!

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<div class="post-metadata">

**Author:** ![unclepiggies](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@unclepiggies](https://forums.unrealengine.com/u/unclepiggies)\
**Post date:** [June 22, 2025, 4:51am UTC](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182/2 "2025-06-22T04:51:59Z")

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Nvm I figured out, disabling Recomputer Normals should solve the issue!

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/3/b93b19d361a1ee031ec4f4827fd4fea40f758dba.png)
