I can’t find any solid information on setting up proper UVs for lightmaps in blender. Some information for Maya says to take the lightmap size, divide it by 2, set the grid snap to that number, blah blah blah
How is this set up in blender? I know you can snap to pixels on a background image but what size does this image have to be? Would I just create a 64 x 64 imagine that is alternating white and black pixels and set that to the snap? I tried using blender’s lightmap project with not so good results. I’m not sure why this information is so hard to find as it seems like a very vital part of making models.