Blender imported animation is smaller than the mesh

I think you all are making problems where no problems exist.

If you set the 2 scales to match and save up your start file anything you make will have the correct scale.

For speed sake, and because I honestly can’t remember where to do it, my plugin does this for you.
install, import a mannequin, delete everything, save your start file. Trash the plugin.
http://mosthostla.com/gamedev/bonebreaker/

after that’s done open the old document with the character that is not scaled, a to select all, copy it.
open a fresh blender document, paste, and scale up by 100 or whatever looks right.

if you already see it big enough then the scaling was never the issue. Nonetheless anything you make will still import correctly 100% of the time - scale wise ofc.

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