Sure thing!
The model is a very basic test model that I did not rotate. Export scale works fine, so I don’t think it has something to do with it. I’ve added all the settings so you can see for yourself. And before you ask: changing “selected objects” to true does not make any difference - seen that suggestion in other threads already. The Pivot is also on top of the mesh in UE4, which is another indication that it just rotates the model and ignores the axis settings I’m using when exporting.
I can put whatever export axis settings I want: Z up, -X up, Y up it doesn’t matter the model in UE4 always looks like its seen here on the screenshot.