- I have made an animated car in Blender with nine bones. On frame 15 the wheelbones are rotated 180 degrees. On frame 30 the wheels äre rotated 360 degrees. I have exported it as .fbx.
- Importing it to UE4 - I get some errors: four of the bones äre missing bind pose. And I get 2 animations in UE4 with the same name?
- I am trying to enable root motion - BUT THAT WILL NOT WORK
- I can take the car into the sequencer and animate it - but it doesn´t animate correct. It is jumping back and forth. I believe it is because I can not enable the root motion.
Hope on some help!