Blender Added new Bone to Root When trying to Import into Ue4

We’re exporting to Unreal Engine 4 but whenever we import the root becomes Rig. The root is supposed to be HandsRoot. Does anyone have any idea why this might be happening?

If the root of a skeleton is parented to something like a control, it will consider that control as the root of the skeleton structure. You need to un-parent it before exporting.

That is expected (but weird) behavior in Blender. The only real root bone is the armature object in object mode.

Have a look at this, I think there is a ‘fix’ for the problem