I have objects created in blender 2.8, and the various parts of my objects (furniture mainly) has UV Mappings done right in blender. Unfortunately, I seem to be facing quite an irritating problem. For some of the furniture I have a mix of primitive objects and complex objects. The complex objects I manually slice the UV maps with no problems transferring to unreal. But for any objects I use blender’s auto-mapping (like cube projection or cylinder projection) for, once I import into unreal it says that I have “nearly zero normals/bi-normals which could create issues”. It will take forever to go through each object and have them manually sliced for primitive shapes. I would appreciate any advice I could get if someone has found a workaround to this issue. Thanks a bunch in advance!!!