Blender 2.73a and 2.74 working export to UE4 settings for various types

Thanks for posting these settings! :slight_smile: I haven’t tried them yet (first i must do my animations), but could you explain this sentence a little? Do you mean that with these settings, imported mesh will already have ‘ready-to-go’ physics asset (so it can be used for ragdoll) ? I always found it frustrating and time consuming to create working physics asset (scale volumes & set up limits, etc. for every bone, for every character) and it would be great if this process could be automated somehow.