Hey Anadin, have you had any luck doing the above while keeping compatibility (without need for re-targeting) with the Standard UE4 Mannequin? The reason I ask is because if I want to add a rigged clothing mesh (to add in as an extra body part in UE4 mesh settings) we would need blender to import and then export the Standard UE4 Mannequin without messing up any of the information. So far, while I have no problem creating custom, non-compatible assets for import into Unreal, I cannot for the life of me, get assets that are compatible with the UE4 Standard Mannequin (which is the defacto standard for workshop assets).
I know some of the work-arounds, and that can get me compatible animation, which I can re-target onto the UE4 Standard Mannequin, at which point compatibility is achieved, but this method will not work when you need a compatible character skinned mesh or a compatible clothing/armor skinned mesh that needs to attach to and follow along with the Standard Man’s animations (and still be a fully compatible asset for the UE4 Workshop Store).
Thank you. And so far as I can see, if this one last little bit is fixed, Blender’s import/export for .FBX will be able to do everything.
EDIT: your Attachment 30054 link isn’t working for me ATM.