Blender 2.72

Hi, Tontow.

I use binary fbx with default export settings exept for the scale which I set to 100 (in export settings, not in the scene itself). Mesh is aligned the right way no mater if it is opened in static mesh editor or placed into the level. With armatures it’s a bit more complicated though. As I said forward axis in Blender is matching what UE4 is using so if you check “Use Time 0 Pose for Ref Pose” everything should work fine. I’ll see what else I miss and will update the info here.

There’s no difference wether you use 32 or 64-bit version of Blender regarding the export process. The only reason to use 32-bit Blender is if you’re running a 32-bit operating system.

If you’re still having issues with Blender - let me know.

Cheers.