BlendAngleCorrectedNormals Is Not Efficient By Instructions

Whoever implemented the RNM method, made it in an unefficient way for instructions count.
It converts normal to 0,1 then make some modifications and reconverts them to -1,1 which causes 2 more instuctions. Also it doesn’t use component masking which causes 1 more instructions.

It should’ve implemented like this which causes 3 less instructions in base pass shader.

The result is completely same as a proof.

Thanks for pointing that out.