# Blend Space Analysis suggests very incorrect values

**URL:** <https://forums.unrealengine.com/t/blend-space-analysis-suggests-very-incorrect-values/2656478>\
**Category:** Character & Animation\
**Tags:** blendspaces, unreal-engine, question, blendspace\
**Created:** [September 14, 2025, 5:31am UTC](https://forums.unrealengine.com/t/blend-space-analysis-suggests-very-incorrect-values/2656478 "2025-09-14T05:31:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![deuzex85](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@deuzex85](https://forums.unrealengine.com/u/deuzex85)\
**Post date:** [September 14, 2025, 5:31am UTC](https://forums.unrealengine.com/t/blend-space-analysis-suggests-very-incorrect-values/2656478/1 "2025-09-14T05:31:29Z")

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I’ve been testing blend space analysis with a standard set of MM\_Neutral\_x anims from GASP/Lyra and it seems to be suggesting wildly incorrect values, top speeds of 7000+ cm/s vs the actual ~500cm/s it should be. Am I missing something here? Doing something wrong?

 ![bs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/b/6fb8aa9ca66fd2c5b4e732a66d057f18104cde63.png)
