# Blend Multi, how?

**URL:** <https://forums.unrealengine.com/t/blend-multi-how/485389>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [June 26, 2021, 5:10am UTC](https://forums.unrealengine.com/t/blend-multi-how/485389 "2021-06-26T05:10:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![LittleAnu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittleAnu](https://forums.unrealengine.com/u/LittleAnu)\
**Post date:** [June 26, 2021, 5:10am UTC](https://forums.unrealengine.com/t/blend-multi-how/485389/1 "2021-06-26T05:10:09Z")

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Cannot find any information on it anywhere but I was assuming it was similar to regular Blend but with the ability to add more pins. I have no idea what goes in the Desired Alphas pins. I would expect Desired Alphas pins to be somewhere to input just that, the desired alphas that would give the most weight to that specific animation, followed by a separate input pin which would actually drive the node to choose between the paths but it has no such thing. Very confusing.

 ![342456-blend-multi-how-in-the.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/9/4c9e8958c6fae1aec53f6fdecca93455fb46ca84.png)

I’m trying to make a variable height aiming system by using Blend Multi to bridge these 3 blendspaces to achieve pseudo-higher dimension blendspace. This instance is just standing and could be achieved by Aim Offset but other states are more complicated and I would like to get this node working if anyone knows how. So far its only power seems to be lagging/crashing the entire editor.

**So if anyone out there in the whole world knows how to use Blend Multi please let me know, thank you.**

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**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [June 26, 2021, 7:21pm UTC](https://forums.unrealengine.com/t/blend-multi-how/485389/2 "2021-06-26T19:21:40Z")

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Your DesiredAlpha describes how much of the Pose you want to play in your OutputPose. If you use DesiredAlpha 0=1 and DesiredAlpha1=0 and DesiredAlpha2=0 it will play Pose0. If you use DesiredAlpha0=1, DesiredAlpha1=1 and DesiredAlpha2=0 it will play Pose0 AND Pose1 as 50:50, so blend them to one. If you use DesiredAlpha0=1, DesiredAlpha1=1 and DesiredAlpha2=1 it will play all Poses as 33:33:33 and blend them to one. So your DesiredAlpha describes the weight of your InputPose in your OutputPose. If you use DesiredAlphas like 1,2,0.5 it will merge them with 10:20:5. Example video below:

> **[2021-06-26 21-29-02.mkv](https://drive.google.com/file/d/1maNW27jF05HDjTcSY-e15O-RyGAQeef4/view?usp=sharing)**
>
> Google Drive file.

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**Author:** ![LittleAnu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittleAnu](https://forums.unrealengine.com/u/LittleAnu)\
**Post date:** [June 27, 2021, 6:08am UTC](https://forums.unrealengine.com/t/blend-multi-how/485389/3 "2021-06-27T06:08:10Z")

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Thank you, I see that I was misunderstanding the fields.

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**Author:** ![nar3n12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nar3n12](https://forums.unrealengine.com/u/nar3n12)\
**Post date:** [October 26, 2023, 11:54am UTC](https://forums.unrealengine.com/t/blend-multi-how/485389/4 "2023-10-26T11:54:32Z")

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Thank you for the detailed explanation. Is there any way to play 2 animations at 100%. Let’s say I only have 2 animation poses and I want to play 100% of both pose at a time.

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**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [October 26, 2023, 3:08pm UTC](https://forums.unrealengine.com/t/blend-multi-how/485389/5 "2023-10-26T15:08:05Z")

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Hey @nar3n12

you can use the BlendMulti with just 2 poses. If you play both at a time they will mix at 50:50 or 1:1 . If you want to blend them because one pose just moves e.g. the arm and the other one leg but together it looks weird you can still use/try AnimMontages or tinker with a PoseAsset
