You can remake the UVs so they break in a less obvious place, or you can scale the UVs differently, usually by a multiple of 2. If you do it in the material instance, it’s much easier to find a sweet spot.
You can remake the UVs so they break in a less obvious place, or you can scale the UVs differently, usually by a multiple of 2. If you do it in the material instance, it’s much easier to find a sweet spot.