Blend 2 Texture2D nodes in Material graph

I’ve done some searching but still confused.
I need to blend 2 different Texture2D objects.

What I have done so far is convert each Texture2D to a TextureSampler, and then take the result into a Lerp.
I think this works to blend the textures but then I still have to convert the Float3 from the Lerp to a Texture2D Object.

Float is not compatible with Texture2D.

Can any material experts help?


I’m not a material expert, but the MakeFloat2 node could do it.