Blank start, one stock c++ class, EnhancedInput won't engage.

What is “EnhancedInputController.h”? I don’t see that in the source files for the plugin in 5.3.1, but maybe I am missing something myself

For example of what I include in my Build.cs:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput", "Steamworks" });

And I can use these in my source files:

#include "EnhancedInputSubsystems.h"
#include "EnhancedInputComponent.h"

I don’t know if the InputCore bit is required or not

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