What is “EnhancedInputController.h”? I don’t see that in the source files for the plugin in 5.3.1, but maybe I am missing something myself
For example of what I include in my Build.cs:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput", "Steamworks" });
And I can use these in my source files:
#include "EnhancedInputSubsystems.h"
#include "EnhancedInputComponent.h"
I don’t know if the InputCore bit is required or not