Just noticed that even though screen space reflections works fine for most thing… if the object in the reflection is itself reflective… then the reflection ends up turning black for that object… looks terrible for my cityscape.
would be nice if it could just default those areas to the reflection probes or something.
I might be wrong here, but I believe the engine does only single pass on reflections and doesn’t support nesting - hence when it finds a reflection of a reflection it’s unaware of what it should be and just renders it black
Are the reflection spheres/cubes set around them correctly (range, position)?
yes. But regaurdless screenspace always takes priority over a reflection sphere.
You might need to wait for one of the rendering experts, cause I haven’t got that far, sorry