I’m very new to unreal so I imagine there’s a button or switch somewhere I have to hit that I haven’t found. My smoke looks correct in the cascade viewport, but when I drop it in the level it looks white/gray. I thought at first it was the lights so I turned them all off but it still is way lighter than it should be. I made sure the material blend mode is set to translucent and not additive. Just as a test I created a new default project (Third Person Blueprint, if it matters) and dropped a starter pack particle system in the level and it is doing the same thing, the way it looks in the level is way lighter than how it appears in the cascade viewport. How can I make the smoke look the same as it does in the cascade viewport? Is this just an issue with the default setup?