Getting bad lighting on these meshes. It seems to be related to the normal map? Also included a screenshot of the same asset/textures in marmoset for comparison. Could it be something to do with lightmaps (I didnt unwrap UV2 manually)?
Thank you guys so much for ur help
With tangent space normals turned off the object looks almost completely black. Also, attached a screenshot of the normal map and settings.
I brought the same asset into another older project and it looks fine there (screenshot attached). Could it be something about the lighting or other settings thats causing the issue in the other project?