# Black Hole Particle System in Cascade?

**URL:** <https://forums.unrealengine.com/t/black-hole-particle-system-in-cascade/315141>\
**Category:** FX\
**Tags:** vector-fields, particle-systems, unreal-engine, question\
**Created:** [April 15, 2015, 11:11am UTC](https://forums.unrealengine.com/t/black-hole-particle-system-in-cascade/315141 "2015-04-15T11:11:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SupMike](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupMike](https://forums.unrealengine.com/u/SupMike)\
**Post date:** [April 15, 2015, 11:11am UTC](https://forums.unrealengine.com/t/black-hole-particle-system-in-cascade/315141/1 "2015-04-15T11:11:02Z")

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Hi,

I’m fairly new to cascade editor and I was wondering how could I go about creating a particle system resebling the one seen in the video below. I don’t want the center of the hole to be a black mesh, though- I was thinking about maybe making it a little bit refractive. I also want the stars visible, but blending in with the blueish vortex. Those things I more or less know how to achieve, the refraction is explained in a live training from a week back, and the stars are pretty basic. What I don’t know is how do I get the “sucking in” effect going. I was thinking about somehow reversing the flow of particles (I don’t know how though), or placing the origin of the particles on the outside, in a circle (still,no idea how). Alternatively I think it can be also done with vector fields, but again, I have no idea how to go about that. Any help as to choosing the right (easiest) way is appreciated.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/3/e93d0c34d5511ddd1befc3ae04d1018fce2321a6.jpeg "Black Hole") ](https://www.youtube.com/watch?v=dDuKH1di0Mw)

Cheers,  
Mike
