# Black Forge Assets - SVD / SVDS Dragunov Sniper Rifle | 7.62x54R DMR | Suppressor | Modular | FPS/TPS 

**URL:** <https://forums.unrealengine.com/t/black-forge-assets-svd-svds-dragunov-sniper-rifle-7-62x54r-dmr-suppressor-modular-fps-tps/2855779>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 10:54am UTC](https://forums.unrealengine.com/t/black-forge-assets-svd-svds-dragunov-sniper-rifle-7-62x54r-dmr-suppressor-modular-fps-tps/2855779 "2026-11-14T10:54:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BlackForgeAssets](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blackforgeassets/32/1189525_2.png) [@BlackForgeAssets](https://forums.unrealengine.com/u/BlackForgeAssets)\
**Post date:** [November 14, 2026, 10:54am UTC](https://forums.unrealengine.com/t/black-forge-assets-svd-svds-dragunov-sniper-rifle-7-62x54r-dmr-suppressor-modular-fps-tps/2855779/1 "2026-11-14T10:54:10Z")

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##### An SVD / SVDS designated marksman rifle chambered in 7.62x54R, modeled from scratch for first and third person use. The worn finish, edge wear, and machined detail hold up at scope-cam distance, while the long silhouette reads cleanly at gameplay range.

The internals are fully modeled. Bolt carrier, rotating bolt, gas piston, recoil spring assembly, and the complete trigger group with hammer and springs are all present inside the receiver, so the asset works for cutaway shots, inspect animations, and detailed reload sequences. The magazine is included and loaded with modeled cartridges.

The kit ships with two muzzle configurations: a standard flash hider and a full-length suppressor on a dedicated mount adapter. A side optic mount bracket is included for the receiver dovetail, ready for any scope you pair with it.

The weapon is fully modular. Every functional part is a separate mesh with pivots placed for animation, attachment swaps, and custom configurations. The full rifle, including internals, a loaded magazine, and both muzzle setups, stays under 50,000 triangles, a budget that suits a hero first person weapon.

#### Technical Specifications:

**Polycount** : 49,996 triangles

**Vertices** : 25,414

**Scale** : Modeled in real-world scale (metric) for easy integration.

**Geometry** : Clean topology built for first person close-ups and cutaway shots, with detail concentrated on visible surfaces.

**Pivot** : Pivots are correctly placed on all moving parts for animation.

**Naming** : Meshes, textures, and materials are cleanly and consistently named, making the asset easy to navigate and drop straight into any project pipeline.

**Compatibility** : Compatible with any realistically scaled FPS/TPS asset, including other BFA catalog weapons, without rescaling.

##### Textures & Materials:

**Resolution** : 2K, 1K, and 512 sets, distributed for efficient VRAM usage across the whole asset.

**PBR Workflow** : Base Color, Normal, and Packed M/R Map.

**Channel Packing** : Roughness and Metallic are packed into a single texture to reduce draw calls (Green Channel = Roughness, Blue Channel = Metallic).

##### Formats & Compatibility:

**Included Formats** : FBX, OBJ, GLTF, USDZ, GLB.

**Blender Support** : Native .blend files configured and tested for both Blender 4.5 and Blender 5+.

**Unreal Engine Ready** : A special FBX with UE Tangents is provided to ensure mathematically correct normal map shading inside Unreal Engine out-of-the-box. (Native .uasset files are not included).

##### Compatible Assets:

[**Side Mount Pack**](https://www.fab.com/listings/8fdbb994-c105-46c0-8d95-e2b9ece54b54)

##### Support & Feedback:

If you run into an issue or need a specific format, contact blackforgeassets@gmail.com. If the asset works well in your project, a rating or review helps a lot.

> **[SVD / SVDS Dragunov Sniper Rifle | 7.62x54R DMR | Suppressor | Modular | FPS/TPS](https://www.fab.com/listings/fcf81a22-402f-4d32-94a2-daed7f42afd2)**
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> An SVD / SVDS designated marksman rifle chambered in 7.62x54R, modeled from scratch for first and third person use. The worn finish, edge wear, and machined detail hold up at scope-cam distance, while the long silhouette reads cleanly at gameplay...
