I started my first project in UE4. Everything is aspirated at Bernando Bader_Wooden House project.
I made all the architectural elements in Autocad (I will add furniture and other stuff in 3DS Max later)
I imported the model in 3DS
I made the UVMaps in the channel 2 using the plugin “SteamRoller”
- I Exported in FBX using "FBX Export Plugin“
- I Imported the FBX into UE4 “Generate Lightmap UVs”
Is this Workflow good?
Now… When I visualise the preview of the scene it looks quite good but when I build the light maps all the scene/mesh look dark.
What I have to do? Maybe I made some error on Modeling/import process
Attached the Max file, maybe someone can check the model: