Birds

I’m not sure, but I’d bet that it does work. I’ll offer you a refund if you cant get it running.

no worries. Hey is there a tutorial on adding your own bird mesh? I have a vulture mesh that I want to use as a bird.

There’s no tutorial but its pretty straightforward. Just duplicate one of the bird blueprints- then open it. First select the bird mesh and swap it out for your own mesh. Then you need to create an animation blueprint (for your custom Bird) that matches the animation blueprint for the bird you just replaced. when the animation blueprint is set up assign it to your custom bird mesh in your new character blueprint.

Now drag and drop your Bird the same as the others. I hope that was helpful.
:slight_smile:

Hi, Really love this pack! I’m fairly new to UE so please excuse if this is a no brainer question! :slight_smile: I am rendering out of sequencer and want to have the birds randomly flying around as they do in play mode, can you point me in the right direction to make that happen?
Thanks!

I’m mostly a real-time person myself so my sequencer knowledge is limited. However, I think this may be useful for you to look into-> Take Recorder in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community

Thank you I will check it out, appreciate the fast response! Cheers Peter