# Bink Movies not found when “Use Zen Server as cooked output store” is enabled

**URL:** <https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141>\
**Category:** Platform & Builds\
**Tags:** movie, unreal-engine, Packaging, question\
**Created:** [October 21, 2025, 9:10am UTC](https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141 "2025-10-21T09:10:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EugeneS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eugenes/32/1009512_2.png) [@EugeneS](https://forums.unrealengine.com/u/EugeneS)\
**Post date:** [October 21, 2025, 9:10am UTC](https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141/1 "2025-10-21T09:10:34Z")

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Hey everyone,

I’ve encountered an issue with **Bink Media Player** when **“Use Zen Server as cooked output store”** is enabled in **Unreal Engine 5.6.1**.

When Zen Server is used, the **Movies** folder is not physically present in the packaged build directory.  
Because of this, the **Bink plugin** fails to locate `.bk2` movie files, as it attempts to access them through a physical file path instead of through the VFS.  
In result, Bink movies cannot be played in packaged builds when Zen Server is active.

### **Steps to reproduce**

1. Open **Project Settings → Packaging**.

2. Enable **“Use Zen Server as cooked output store”**

3. Package the project.

4. Run the packaged build - the Bink player will fail to load the `.bk2` file (missing file or open failure).

5. Disabling the Zen Server option and repackaging resolves the problem immediately.

Is there an official or recommended way to make **Bink Media Player** compatible with **Zen Server** in **Unreal 5.6**?  
Or are there any plans to update the plugin to support **playing videos directly from `.pak` files without copying them to a temporary location**?

Thanks in advance!

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<div class="post-metadata">

**Author:** ![JeffRoberts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JeffRoberts](https://forums.unrealengine.com/u/JeffRoberts)\
**Post date:** [October 21, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141/2 "2025-10-21T15:06:28Z")

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Yeah, Bink does it’s own IO completely, so you have to deploy those at least once. I wouldn’t recommend setting up Bink to stream from Zen - we would saturate the network connection completely.
