Binding Groom to Skeletal Mesh - Bind Asset not attaching to component

Thank you for the response.

But I have to ask, what does the scaling have to do with the binding asset? The groom itself is fine, it’s just the binding asset refuses to enter the slot.

For now we’ve fixed the issue by completely skipping the binding asset entirely and attaching it to the skeleton. However, I would like to know if there are any better ways of doing this still.

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