BindAxis value is zero no matter what..

Hi,

As the subject says… when I have bound the function… the value is always zero even though I have pressed the right key. However, there is an interesting observation… only certain ‘popular’ keys like ‘A’,arrow keys produce this behavior. When I reassigned the key to something else eg ‘H’… it works!

So is it right to say, somewhere else (blueprint?) has consumed the key and therefore, it is not available anymore? I have hunted for blueprints for such keys being consumed, but to no avail. Please help. TQ.

Have you already bound the key to another axis? Check inputs in Project Settings?

Also, you’re doing this in C++ right, not blueprint? If not, this belongs in the Blueprint forum.

There is also a hierarchy of input. Pawns get first dibs, if they don’t “consume” the input, then Controller gets a chance to try. We need more details to help you! Show us a blueprint image or a C++ block of code or something!