Hi Guys! I’ve been troubling with a solution to a certain problem for some days. I’ve made a rig based on a proxy skeletal mesh that works fine. However, I want to bind the parts of the high-poly mesh to the corresponding bones. But I can’t seem to figure out how…
I’ve tried using sockets and preview meshes, but it doesn’t show it in the game-viewport
Does anyone know what the right way to go is?
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