sure, in general you can forget the process they explained in the tutorial/help/video,
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when you import your hair abc, make sure its in a proper scale, oriented and position related to your model (best to do these tweaks in import dialog)
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select your rigged model (character), and add a Groom component
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drag/drop into Groom Asset your hair
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select your hair in Content Browser, rmb and choose Create Bindings, and find in Target Skeletal Mesh your rigged model (character)
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go back and select in the World Outliner your character model, again, and in the Groom component add into Binding Asset the hair Binding you created in the step 4.
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That should be it
let me know did you manage to make it work, in case i was confusing with the steps i explained.
cheers
p.s epic could solve the text formatting!