Bind Groom to Skeletal Mesh missing

sure, in general you can forget the process they explained in the tutorial/help/video,

  1. when you import your hair abc, make sure its in a proper scale, oriented and position related to your model (best to do these tweaks in import dialog)

  2. select your rigged model (character), and add a Groom component

  3. drag/drop into Groom Asset your hair

  4. select your hair in Content Browser, rmb and choose Create Bindings, and find in Target Skeletal Mesh your rigged model (character)

  5. go back and select in the World Outliner your character model, again, and in the Groom component add into Binding Asset the hair Binding you created in the step 4.

  6. That should be it :wink:
    let me know did you manage to make it work, in case i was confusing with the steps i explained.
    cheers

p.s epic could solve the text formatting!

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