# Big sized Sun disk correct Specular Reflection on Water Material

**URL:** <https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118>\
**Category:** World Creation\
**Tags:** Water, sun, unreal-engine, Landscape, question\
**Created:** [February 20, 2021, 7:35pm UTC](https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118 "2021-02-20T19:35:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Andron\_Collider](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Andron\_Collider](https://forums.unrealengine.com/u/Andron_Collider)\
**Post date:** [February 20, 2021, 7:35pm UTC](https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118/1 "2021-02-20T19:35:15Z")

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Is there any way to get correct photorealistic specular reflection from big sized Sun disk (Directional light with Source angle = 10.0) on the water made with new Ocean Water Actor and its built-in water material?

 ![330371-screenshot-6.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/6/30628e055f68237ffe62adbf25acc0e608899766.jpeg)

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**Author:** ![RandomStudioAms1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RandomStudioAms1](https://forums.unrealengine.com/u/RandomStudioAms1)\
**Post date:** [February 23, 2022, 3:59pm UTC](https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118/2 "2022-02-23T15:59:19Z")

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r.Water.SingleLayer.RTR 0 should fix it

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**Author:** ![SPROKYSHARK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SPROKYSHARK](https://forums.unrealengine.com/u/SPROKYSHARK)\
**Post date:** [April 15, 2022, 1:51pm UTC](https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118/3 "2022-04-15T13:51:20Z")

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Same issue in Ue5. Light is passing through objects and reflecting on water surfaces. Single layer water command didn’t help ☹

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**Author:** ![anonymous\_user\_d44f1c22](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d44f1c22](https://forums.unrealengine.com/u/anonymous_user_d44f1c22)\
**Post date:** [July 8, 2022, 3:33pm UTC](https://forums.unrealengine.com/t/big-sized-sun-disk-correct-specular-reflection-on-water-material/479118/4 "2022-07-08T15:33:12Z")

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i think that the water plugin doesn’t support the sun angle variation for reflection size. (maybe water materials problem?) but we can istantly solve that issue by making (process volume - detail- reflection setting - screen reflection). then reflection is working… quailty is not lumen and rtx…
