Better way to use the: On * Begin Overlap and On * end Overlap events.

Hey, I have had troubble with the overlap events before (couldn’t solve it then) and now again. This time I found a way for them to work as I expected them to.

So, I want to be sure I know when the player is inside my trigger, and when not.
They way tose events seem to work is sometimes an “end overlap” can trigger when the player sphere completely goes inside the trigger volyme, therby ending some kind of overlap of the trigger boundaries, but counterintiutively the player is still inside the trigger. So I managed to do this blueprint, that reliably can tell if a player is inside or outside your trigger.

Hope someone can find this useful!